Perfect ratings mean a faster-climbing multiplier for trick combos, but they also factor into the level design in a pretty major way. Grinds are a little looser to execute, only requiring holding in one of four directions (again, potentially with one or more shoulder buttons as modifiers), but the same timing applies: move and hold the analogue stick at the last second and you’ll get a perfect rating, this time accompanied by green sparks and a speed boost. Tap X (or X and left or right for a manual) just before you hit the ground and you’ll be awarded a ‘perfect’ landing. The innovation is that you need to catch the trick to land it, and the later you catch it, the better the rating you get – from sloppy to perfect. The former are triggered with a flick or swirl of the left analogue stick (potentially with a shoulder button held down if it’s particularly complex). Forget steering: this is a left-to-right stream of skating consciousness, where you’re flowing gracefully from one mini set piece to the next, attempting to commune with the clever level design and trick mechanics.įlip tricks and grinds are the main tools of your trade. It works in much the same way, letting you land in a manual out of any trick and thus keep your combo going, opening up the possibility of beating each level in a single monster trick.īluntslides are cool, but OlliOlli 2 introduces new tricks like darkslides.Įach of OlliOlli 2’s levels are short gauntlets, jam-packed with stair sets, rails, ramps, deadly obstacles and – in the case of the Titan Sky levels – towering robots, hovercars, and toxic ooze. Like that landmark game, OlliOlli 2 introduces the manual, bringing a whole new dimension to the gameplay. This is developer Roll7’s Tony Hawk’s Pro Skater 2.
0 Comments
Leave a Reply. |